Building the story normally happens when you start a new game or add a mod to an existing save game. In order for the changes in the story script to take effect, the game needs to build the story for your save game. Whenever I add new armor options to this mod, I need to change the dialog (the part that shows you the options) and a story script (the part that spawns the stuff into player inventory). * Redfaction Ranger (for Human Male and Female) * Paladin Priest (for Human Male and Female) * Redfaction Inquisitor (for Human Male and Female / a single piece robe for all) * Redfaction Grunt (for Human Male / Helmet also for Female) * Paladin Warlock (for Human Male and Female) * Paladin Ranger (for Human Male and Female) * Redfaction Priest (for Human Male and Female) * Origin (Red Prince, Beast, Sebille, Lohse, Fane, Ifan) (Finesse / Intelligence / Strength) * Blackring Witch (for Human Female) (Finesse / Intelligence) * Ataraxian (for Undead Human Male and Female) CURRENTLY INCLUDED VISUALS(meatbag versions have the same visuals for undead also, and vice versa, but some may have clipping issues):
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